Hangar's Armada/Energon Singles Tournament: Open!
Posted: Sat Mar 04, 2006 2:52 am
The entire range of the Transformers Combat Tournament is halfway through, and this week is the beginning of the Armada & Energon Conference Singles Tournament! Next week will give the Round 1 Tag Team match-ups as well as the results of the Armada/Energon Singles' first round. As with all previous tournaments, the rules are simple: the eight match-ups are provided, and you, the membership, get to vote for the winner of each fight. Capsule profiles of each participant are provided, and you pick who'd more realistically win their matches. (Important note: The key word is "realistically". Please be objective and without bias in choosing the winning participants in each match.) A victory in each hypothetical battle can be gained by forcing the opponent to surrender, or rendering them unable to continue after a 15-second down period. Outright destruction is not necessary to win, but a very likely possibility. And yes, it is possible for opponents of the same allegiance to fight each other.
In the event that the outcome of a fight's vote total is a tie, both combatants will be eliminated, allowing a bye for their would-be opponent into the next round. If the tournament final's vote becomes a tie, a re-vote will be opened; there must be a winner.
And now, here are the opening-round match-ups for the Armada & Energon Conference Singles Tournament:
(NOTE: Links are provided as a visual aid in further describing each participating character. However, some of the toy-based profiles may not match the ones here, which were based on their cartoon portrayals.)
Match 1: Rodimus (Energon) vs. Starscream (Energon)
Rodimus (Autobot) – A space-faring hero from Cybertron, dedicated to both the protection and restoration of life all over the galaxy. A steadfast command figure with amazing physical power, intelligence and maneuverability. Transforms into a long-nosed semi-truck equipped with a rear-mounted engine for additional speed. Armed with a hand-held Energon cannon in both modes, and is a master strategist. Has few known physical weaknesses.
http://www.tfu.info/2004/Autobot/Rodimus/rodimus.htm
Starscream (Decepticon) – Reborn from his destruction during the Armada era’s Unicron Battles, has now become a mysterious, almost ghost-like figure (though with a solid body). Is believed to be the fastest flyer among the Decepticons in his jet mode (which resembles an F-22 Raptor), and is capable of short-range teleportation to confuse his targets. Equipped with dual missile launchers in both modes, as well as an Energon sword and a hand rifle in robot mode. Is still learning to harness the full potential of his power, and may be psychologically undone by his newfound abnormality.
http://www.tfu.info/2004/Decepticon/Sta ... scream.htm
Match 2: Ironhide (Energon) vs. Scorponok (Energon)
Ironhide (Autobot) – A young but powerful rookie with developing combat skills. While inexperienced, has great potential as a warrior. Transforms into an armored 4-wheel-drive truck which can traverse most rugged terrain. Armed with a roof-mounted assembly (which becomes shoulder-mounted in robot mode) containing a laser cannon, a missile launcher, a scanner and a triple light beacon. Has great strength, endurance and firepower, but is unseasoned and not well-disciplined.
http://www.tfu.info/2004/Autobot/Ironhide/ironhide.htm
Scorponok (Decepticon) – Incredibly powerful and highly ambitious, with great power and sometimes questionable allegiance. An intelligent commander with Triple Changer capability and a varied array of firepower and assault tactics at his disposal. Is capable of flight in jet mode at better-than-average speeds, armed with dual laser cannons on both his roof canopy and his nosecone; plus side-mounted missile launchers. Scorpion-based construction vehicle is heavily armored, equipped with crushing pincer claws bearing hidden missile launchers, roof-mounted laser cannons, and an Energon stinger in his tail. Has immense strength in robot mode; uses the same weaponry from his “scorpion-truck” mode, but has better maneuverability.
http://www.tfu.info/2004/Decepticon/Sco ... rponok.htm
Match 3: Bulkhead (Energon) vs. Shockblast (Energon)
Bulkhead (Autobot) – An eccentric veteran of the Autobot-Decepticon wars who’s seen it all and then some. Physical abilities have been affected little by age; Apache-like helicopter mode uses a pair of dual rocket launchers. With an additional weaponry module, firepower increases dramatically with two more missile launchers and a pair of massive Energon cannons. Robot mode uses hip-mounted rocket launchers and a hand-held rotary blade; weaponry module can become a re-inforced two-legged assault drone, which can also link up to Bulkhead’s back and provide massive arm-like cannons with claw-like pincers. While physically powerful and very experienced, age can sometimes affect his judgment.
http://www.tfu.info/2004/Autobot/Bulkhead/bulkhead.htm
Shockblast (Decepticon) – One of the wildest and most vicious hardened criminals the Decepticons have ever had. Rebellious and almost uncontrollable; a Triple Changer with a hair-trigger temper that enhances his already intimidating physical power. Ground-vehicle mode is a maser cannon tank with a massive and penetrating long-range particle blaster cannon as primary weapon; has an additional roof-mounted dual laser cannon. Orbital weapons satellite mode also uses the cannon, plus signal jammers that scramble a target’s detection systems. Robot mode has incredible strength, and visual and auditory perception; has particle cannon as left arm. Capable of elaborate strategy, but tends to eschew this talent for a berserker approach, which may leave him vulnerable to cooler-headed counterattack.
http://www.tfu.info/2004/Decepticon/Sho ... kblast.htm
Match 4: Red Alert (Armada) vs. Demolisher (Armada)
Red Alert (Autobot) – Veteran soldier, doctor and medic; prefers to preserve and salvage life, but a courageous warrior with unexpected combat skill. A highly intelligent strategist with an almost unflappable attitude under heavy pressure. Transforms into a rescue SUV with great maneuverability over the roughest terrain. Robot mode has great strength and good maneuverability and dexterity; left arm’s wrist socket is capable of using a laser surgery tool and a blaster gun. Partnered with the Mini-Con Longarm (who transforms from miniature crane truck to robot), which unlocks a detachable missile launcher (shoulder-mounted or hand-held), and a hidden chest-mounted stun disc launcher. Incredible skilled and talented, but may sometimes be reluctant to threaten a life during combat, leaving him open to attack.
http://www.tfu.info/2002/Autobot/RedAlert/redalert.htm
Demolisher (Decepticon) – A direct and brutal grunt soldier with great physical power and not much subtlety. Unswervingly loyal to his leader Megatron, and a powerful fighter. Heavily-armored tank mode is resistant to most damage, and bristling with four long-range missile launchers and two multi-chambered gun pods. Uses the same weaponry in robot mode, with gun pods becoming his hands. Partnered with the Mini-Con Blackout (who transforms from mobile missile platform with radar scope to robot) which enhances Demolisher’s firepower and accuracy. While a dangerous warrior, can be outsmarted fairly easily.
http://www.tfu.info/2002/Decepticon/Dem ... lishor.htm
Match 5: Optimus Prime (Energon) vs. Mirage (Energon)
Optimus Prime (Autobot) – The heroic Autobot Leader has undergone an upgrade of his own, with a reconfigured trailer and four Battle Drones for reinforcements. Is still one of the most powerful and wisest of the Autobots, and a long-time hero and idealistic champion of peace. Transforms into a heavily-armored tractor trailer; trailer transforms into a command base with a signal tracking system and four bays that store and launch the Battle Drones (fire truck, helicopter, drill tank, submarine). Standard robot mode uses a hand-held missile launcher as primary weapon. Can combine with the four Battle Drones (each one becoming an extended arm or leg) to form a more powerful Super Mode; any Drone can become any of the limbs, depending on need.
http://www.tfu.info/2004/Autobot/Optimu ... sprime.htm
Mirage (Decepticon) – Formerly known as Tidal Wave, still possesses a mobile armory of firepower in a smaller, faster, more agile body. A menace to both the skies and the seas. Transforms into a streamlined gunboat with the uncanny ability to fly; can reach very high speeds. Still retains vast strength in robot mode despite smaller body; has gained a greater degree of agility and maneuverability, and lower Energon consumption for longer stamina. Uses four missile launchers that can double as energy pulse blasters in both modes. Somewhat more intelligent than before, but not by much.
http://www.tfu.info/2004/Decepticon/Mirage/mirage.htm
Match 6: Scavenger (Armada) vs. Cyclonus (Armada)
Scavenger (Autobot) – Among the oldest, strongest and toughest of the Autobots, with a very serious demeanor and little tolerance for weakness or poor discipline. Skilled in almost all forms of combat; believed to be the best hand-to-hand fighter of the Armada-era Transformers, and once trained Optimus Prime in the past. Transforms into a large bulldozer which can exert immense force upon impact; caterpillar treads can crush targets underneath him. Has incredibly thick armor plating that allows him to weather most artillery and energy weapons fire with little damage to himself. Partnered with Minicon Rollbar (who transforms from dune buggy to robot), which unlocks a hidden hip-mounted energy blaster. Lacks weapons without the assistance of Rollbar, but his armor and fighting skill compensate for it.
http://www.tfu.info/2002/Autobot/ArmSca ... venger.htm
Cyclonus (Decepticon) – A wild and unfocused aerial shock trooper bristling with weaponry. Uses a savage and wild approach to battle with great strength and excellent speed. Transforms into a helicopter gunship armed with a pair of missile launchers; capable of VTOL capabilities and surprisingly good control in flight. Can fly in robot mode using his helicopter rotors. Paired with Minicon Crumplezone (who transforms from tank to robot), which can unlock a pair of blaster guns in both his robot and copter modes; can also extend the helicopter’s nosecone and provide yet another gun. Berzerker-combat style can be countered by a sensible counterattack, since he rarely thinks before he attacks.
http://www.tfu.info/2002/Decepticon/Cyc ... clonus.htm
Match 7: Jetfire (Armada) vs. Megatron (Energon)
Jetfire (Autobot) – A professional officer and an aerial daredevil all in one. Brash, outspoken and confident, but always gets down to business with his various talents. Enormously strong and intelligent; a master strategist and tactician who can devise the best course of action by observing the skills and attitude of another individual. Transforms into a galactic shuttlecraft capable of blazing speeds, dizzying maneuverability, and interstellar travel; armed with pulse cannons. Robot mode uses a deflector shield and a huge hand-held laser cannon. Paired with the Minicon Comettor (who transforms from moon rover to robot) that can boost the destructive power of his cannon. Extreme self-confidence, while not arrogance, can lead him into situations in which he’s overmatched; stocky build in robot mode enhances strength, but limits his agility.
http://www.tfu.info/2003/Autobot/Jetfire/jetfire.htm
Megatron (Decepticon) – His original body disappeared during the Unicron Battles war, but has broken free in a newer and far more powerful body. Fueled by overwhelming power, intelligence and all-around skill; has an even more frightening thirst for domination. Transforms into a space-faring gunship with wing-mounted blasters, dual lasers, and a pair of front-mounted Energon cannons; wing design can switch between normal and X-wing-shaped “Hyper Power” modes (the latter reveals even more offensive weaponry). Is among the strongest and most merciless fighters in robot mode, resistant to most forms of damage; uses two shoulder-mounted cannons, and an arm-mounted tank-drone cannon with a retractable sword. Arrogance and belief of near-invulnerability can be his downfall.
http://www.tfu.info/2004/Decepticon/Meg ... gatron.htm
Match 8: Hot Shot (Armada) vs. Wheeljack (Armada)
Hot Shot (Autobot) – Young, enthusiastic fighter willing to take the most dangerous risks to prove his mettle. All “go” and not much “stop and think”, but courage and enthusiasm are unquestioned. Uses a double-barreled handgun in robot mode and uses a flip-down targeting visor. Prides himself on being one of the fastest of the Autobots; transforms into a super-charged race car. Paired with the Minicon Jolt (who transforms from helicopter to robot), which boosts Hot Shot’s car-mode speed, gives limited flight ability, and unlocks a pair of front-grill-mounted claw cutters. When linked to Jolt in robot mode, firepower is boosted with an overhead missile launcher. Is extremely reckless, not often thinking about consequences before or while he acts.
http://www.tfu.info/2002/Autobot/HotShot/hotshot.htm
Wheeljack (Decepticon) – Formerly a promising Autobot soldier, now a bitter Decepticon menace. Once was a best friend of Hot Shot’s, until a perceived abandonment during a battle led him to switch; wears a gashed-out Autobot symbol along with his Decepticon badge on his chest. Very strong in proportion to his average size; armed with a pair of energy batons for melee combat, which can double as primitive blasters. Transformers into a sleek, streamlined race car that can reach great speeds and travels long distances at a time. Paired with the Minicon Windsheer (who transforms from stealth jet to robot), which unlocks a gliding apparatus to his car mode. A highly intelligent and focused warrior, but consumed by his hatred of the Autobots, and especially of Hot Shot. “Scar metal” in his gash could be a weak point in his armor.
http://www.tfu.info/2003/Decepticon/Whe ... eljack.htm
To cast your vote for the winners in each fight, you can e-mail me at excellence-execution@excite.com, reply right here in this thread, or even let me know in a Chat or IM. In the rare moment that we might talk in person or on the phone, casted votes also count there. As usual, you cannot cast your vote for the same match(es) more than once (yeah, an anti-ballot box-stuffing measure).
Voting for this round will be open, until the deadline of Saturday, March 11, at 7pm Pacific Daylight Time. Next week, the results will be posted, along with the opening-round matches for the Armada & Energon Conference Tag Team Tournament.
Outtsyder
In the event that the outcome of a fight's vote total is a tie, both combatants will be eliminated, allowing a bye for their would-be opponent into the next round. If the tournament final's vote becomes a tie, a re-vote will be opened; there must be a winner.
And now, here are the opening-round match-ups for the Armada & Energon Conference Singles Tournament:
(NOTE: Links are provided as a visual aid in further describing each participating character. However, some of the toy-based profiles may not match the ones here, which were based on their cartoon portrayals.)
Match 1: Rodimus (Energon) vs. Starscream (Energon)
Rodimus (Autobot) – A space-faring hero from Cybertron, dedicated to both the protection and restoration of life all over the galaxy. A steadfast command figure with amazing physical power, intelligence and maneuverability. Transforms into a long-nosed semi-truck equipped with a rear-mounted engine for additional speed. Armed with a hand-held Energon cannon in both modes, and is a master strategist. Has few known physical weaknesses.
http://www.tfu.info/2004/Autobot/Rodimus/rodimus.htm
Starscream (Decepticon) – Reborn from his destruction during the Armada era’s Unicron Battles, has now become a mysterious, almost ghost-like figure (though with a solid body). Is believed to be the fastest flyer among the Decepticons in his jet mode (which resembles an F-22 Raptor), and is capable of short-range teleportation to confuse his targets. Equipped with dual missile launchers in both modes, as well as an Energon sword and a hand rifle in robot mode. Is still learning to harness the full potential of his power, and may be psychologically undone by his newfound abnormality.
http://www.tfu.info/2004/Decepticon/Sta ... scream.htm
Match 2: Ironhide (Energon) vs. Scorponok (Energon)
Ironhide (Autobot) – A young but powerful rookie with developing combat skills. While inexperienced, has great potential as a warrior. Transforms into an armored 4-wheel-drive truck which can traverse most rugged terrain. Armed with a roof-mounted assembly (which becomes shoulder-mounted in robot mode) containing a laser cannon, a missile launcher, a scanner and a triple light beacon. Has great strength, endurance and firepower, but is unseasoned and not well-disciplined.
http://www.tfu.info/2004/Autobot/Ironhide/ironhide.htm
Scorponok (Decepticon) – Incredibly powerful and highly ambitious, with great power and sometimes questionable allegiance. An intelligent commander with Triple Changer capability and a varied array of firepower and assault tactics at his disposal. Is capable of flight in jet mode at better-than-average speeds, armed with dual laser cannons on both his roof canopy and his nosecone; plus side-mounted missile launchers. Scorpion-based construction vehicle is heavily armored, equipped with crushing pincer claws bearing hidden missile launchers, roof-mounted laser cannons, and an Energon stinger in his tail. Has immense strength in robot mode; uses the same weaponry from his “scorpion-truck” mode, but has better maneuverability.
http://www.tfu.info/2004/Decepticon/Sco ... rponok.htm
Match 3: Bulkhead (Energon) vs. Shockblast (Energon)
Bulkhead (Autobot) – An eccentric veteran of the Autobot-Decepticon wars who’s seen it all and then some. Physical abilities have been affected little by age; Apache-like helicopter mode uses a pair of dual rocket launchers. With an additional weaponry module, firepower increases dramatically with two more missile launchers and a pair of massive Energon cannons. Robot mode uses hip-mounted rocket launchers and a hand-held rotary blade; weaponry module can become a re-inforced two-legged assault drone, which can also link up to Bulkhead’s back and provide massive arm-like cannons with claw-like pincers. While physically powerful and very experienced, age can sometimes affect his judgment.
http://www.tfu.info/2004/Autobot/Bulkhead/bulkhead.htm
Shockblast (Decepticon) – One of the wildest and most vicious hardened criminals the Decepticons have ever had. Rebellious and almost uncontrollable; a Triple Changer with a hair-trigger temper that enhances his already intimidating physical power. Ground-vehicle mode is a maser cannon tank with a massive and penetrating long-range particle blaster cannon as primary weapon; has an additional roof-mounted dual laser cannon. Orbital weapons satellite mode also uses the cannon, plus signal jammers that scramble a target’s detection systems. Robot mode has incredible strength, and visual and auditory perception; has particle cannon as left arm. Capable of elaborate strategy, but tends to eschew this talent for a berserker approach, which may leave him vulnerable to cooler-headed counterattack.
http://www.tfu.info/2004/Decepticon/Sho ... kblast.htm
Match 4: Red Alert (Armada) vs. Demolisher (Armada)
Red Alert (Autobot) – Veteran soldier, doctor and medic; prefers to preserve and salvage life, but a courageous warrior with unexpected combat skill. A highly intelligent strategist with an almost unflappable attitude under heavy pressure. Transforms into a rescue SUV with great maneuverability over the roughest terrain. Robot mode has great strength and good maneuverability and dexterity; left arm’s wrist socket is capable of using a laser surgery tool and a blaster gun. Partnered with the Mini-Con Longarm (who transforms from miniature crane truck to robot), which unlocks a detachable missile launcher (shoulder-mounted or hand-held), and a hidden chest-mounted stun disc launcher. Incredible skilled and talented, but may sometimes be reluctant to threaten a life during combat, leaving him open to attack.
http://www.tfu.info/2002/Autobot/RedAlert/redalert.htm
Demolisher (Decepticon) – A direct and brutal grunt soldier with great physical power and not much subtlety. Unswervingly loyal to his leader Megatron, and a powerful fighter. Heavily-armored tank mode is resistant to most damage, and bristling with four long-range missile launchers and two multi-chambered gun pods. Uses the same weaponry in robot mode, with gun pods becoming his hands. Partnered with the Mini-Con Blackout (who transforms from mobile missile platform with radar scope to robot) which enhances Demolisher’s firepower and accuracy. While a dangerous warrior, can be outsmarted fairly easily.
http://www.tfu.info/2002/Decepticon/Dem ... lishor.htm
Match 5: Optimus Prime (Energon) vs. Mirage (Energon)
Optimus Prime (Autobot) – The heroic Autobot Leader has undergone an upgrade of his own, with a reconfigured trailer and four Battle Drones for reinforcements. Is still one of the most powerful and wisest of the Autobots, and a long-time hero and idealistic champion of peace. Transforms into a heavily-armored tractor trailer; trailer transforms into a command base with a signal tracking system and four bays that store and launch the Battle Drones (fire truck, helicopter, drill tank, submarine). Standard robot mode uses a hand-held missile launcher as primary weapon. Can combine with the four Battle Drones (each one becoming an extended arm or leg) to form a more powerful Super Mode; any Drone can become any of the limbs, depending on need.
http://www.tfu.info/2004/Autobot/Optimu ... sprime.htm
Mirage (Decepticon) – Formerly known as Tidal Wave, still possesses a mobile armory of firepower in a smaller, faster, more agile body. A menace to both the skies and the seas. Transforms into a streamlined gunboat with the uncanny ability to fly; can reach very high speeds. Still retains vast strength in robot mode despite smaller body; has gained a greater degree of agility and maneuverability, and lower Energon consumption for longer stamina. Uses four missile launchers that can double as energy pulse blasters in both modes. Somewhat more intelligent than before, but not by much.
http://www.tfu.info/2004/Decepticon/Mirage/mirage.htm
Match 6: Scavenger (Armada) vs. Cyclonus (Armada)
Scavenger (Autobot) – Among the oldest, strongest and toughest of the Autobots, with a very serious demeanor and little tolerance for weakness or poor discipline. Skilled in almost all forms of combat; believed to be the best hand-to-hand fighter of the Armada-era Transformers, and once trained Optimus Prime in the past. Transforms into a large bulldozer which can exert immense force upon impact; caterpillar treads can crush targets underneath him. Has incredibly thick armor plating that allows him to weather most artillery and energy weapons fire with little damage to himself. Partnered with Minicon Rollbar (who transforms from dune buggy to robot), which unlocks a hidden hip-mounted energy blaster. Lacks weapons without the assistance of Rollbar, but his armor and fighting skill compensate for it.
http://www.tfu.info/2002/Autobot/ArmSca ... venger.htm
Cyclonus (Decepticon) – A wild and unfocused aerial shock trooper bristling with weaponry. Uses a savage and wild approach to battle with great strength and excellent speed. Transforms into a helicopter gunship armed with a pair of missile launchers; capable of VTOL capabilities and surprisingly good control in flight. Can fly in robot mode using his helicopter rotors. Paired with Minicon Crumplezone (who transforms from tank to robot), which can unlock a pair of blaster guns in both his robot and copter modes; can also extend the helicopter’s nosecone and provide yet another gun. Berzerker-combat style can be countered by a sensible counterattack, since he rarely thinks before he attacks.
http://www.tfu.info/2002/Decepticon/Cyc ... clonus.htm
Match 7: Jetfire (Armada) vs. Megatron (Energon)
Jetfire (Autobot) – A professional officer and an aerial daredevil all in one. Brash, outspoken and confident, but always gets down to business with his various talents. Enormously strong and intelligent; a master strategist and tactician who can devise the best course of action by observing the skills and attitude of another individual. Transforms into a galactic shuttlecraft capable of blazing speeds, dizzying maneuverability, and interstellar travel; armed with pulse cannons. Robot mode uses a deflector shield and a huge hand-held laser cannon. Paired with the Minicon Comettor (who transforms from moon rover to robot) that can boost the destructive power of his cannon. Extreme self-confidence, while not arrogance, can lead him into situations in which he’s overmatched; stocky build in robot mode enhances strength, but limits his agility.
http://www.tfu.info/2003/Autobot/Jetfire/jetfire.htm
Megatron (Decepticon) – His original body disappeared during the Unicron Battles war, but has broken free in a newer and far more powerful body. Fueled by overwhelming power, intelligence and all-around skill; has an even more frightening thirst for domination. Transforms into a space-faring gunship with wing-mounted blasters, dual lasers, and a pair of front-mounted Energon cannons; wing design can switch between normal and X-wing-shaped “Hyper Power” modes (the latter reveals even more offensive weaponry). Is among the strongest and most merciless fighters in robot mode, resistant to most forms of damage; uses two shoulder-mounted cannons, and an arm-mounted tank-drone cannon with a retractable sword. Arrogance and belief of near-invulnerability can be his downfall.
http://www.tfu.info/2004/Decepticon/Meg ... gatron.htm
Match 8: Hot Shot (Armada) vs. Wheeljack (Armada)
Hot Shot (Autobot) – Young, enthusiastic fighter willing to take the most dangerous risks to prove his mettle. All “go” and not much “stop and think”, but courage and enthusiasm are unquestioned. Uses a double-barreled handgun in robot mode and uses a flip-down targeting visor. Prides himself on being one of the fastest of the Autobots; transforms into a super-charged race car. Paired with the Minicon Jolt (who transforms from helicopter to robot), which boosts Hot Shot’s car-mode speed, gives limited flight ability, and unlocks a pair of front-grill-mounted claw cutters. When linked to Jolt in robot mode, firepower is boosted with an overhead missile launcher. Is extremely reckless, not often thinking about consequences before or while he acts.
http://www.tfu.info/2002/Autobot/HotShot/hotshot.htm
Wheeljack (Decepticon) – Formerly a promising Autobot soldier, now a bitter Decepticon menace. Once was a best friend of Hot Shot’s, until a perceived abandonment during a battle led him to switch; wears a gashed-out Autobot symbol along with his Decepticon badge on his chest. Very strong in proportion to his average size; armed with a pair of energy batons for melee combat, which can double as primitive blasters. Transformers into a sleek, streamlined race car that can reach great speeds and travels long distances at a time. Paired with the Minicon Windsheer (who transforms from stealth jet to robot), which unlocks a gliding apparatus to his car mode. A highly intelligent and focused warrior, but consumed by his hatred of the Autobots, and especially of Hot Shot. “Scar metal” in his gash could be a weak point in his armor.
http://www.tfu.info/2003/Decepticon/Whe ... eljack.htm
To cast your vote for the winners in each fight, you can e-mail me at excellence-execution@excite.com, reply right here in this thread, or even let me know in a Chat or IM. In the rare moment that we might talk in person or on the phone, casted votes also count there. As usual, you cannot cast your vote for the same match(es) more than once (yeah, an anti-ballot box-stuffing measure).
Voting for this round will be open, until the deadline of Saturday, March 11, at 7pm Pacific Daylight Time. Next week, the results will be posted, along with the opening-round matches for the Armada & Energon Conference Tag Team Tournament.
Outtsyder